Vol. 1 No. 1 (2026): Jurnal Riset dan Transformasi Pendidikan
Articles
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Penerapan Project-Based Learning dalam Kurikulum Merdeka dengan Pendekatan Pembelajaran Mendalam dalam Upaya Meningkatkan Keterampilan Speaking Siswa SMK
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This study aims to examine the effect of implementing Project-Based Learning (PjBL) within the Merdeka Curriculum using a deep learning approach on improving students’ speaking skills at a Vocational High School (SMK). The research employed a quasi-experimental design with a non-equivalent control group. The participants consisted of two classes: an experimental class taught using PjBL with a deep learning approach and a control class taught using conventional instruction. Data were collected through speaking tests (pre-test and post-test), classroom observations, and documentation. The data were analysed using descriptive statistics and inferential analysis to determine differences in speaking skill improvement between the two groups. The findings indicate that the experimental class showed a significantly greater improvement in speaking skills compared to the control class. The implementation of PjBL enhanced students’ active engagement, confidence, fluency, pronunciation accuracy, and grammatical use through contextual project activities relevant to workplace needs. Therefore, it can be concluded that Project-Based Learning within the Merdeka Curriculum using a deep learning approach has a positive and significant effect on improving vocational students’ speaking skills.
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Pengaruh Pembelajaran Informatika Berbasis Artificial Intelligence untuk Meningkatkan Literasi Digital Siswa SMKS Teknologi
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Penelitian ini bertujuan untuk mengetahui pengaruh pembelajaran Informatika berbasis Artificial Intelligence (AI) terhadap peningkatan literasi digital siswa di SMKS Teknologi. Literasi digital merupakan kompetensi penting yang harus dimiliki peserta didik dalam menghadapi perkembangan teknologi dan kebutuhan dunia kerja di era digital. Penelitian ini menggunakan pendekatan kuantitatif dengan metode eksperimen semu (quasi-experimental design). Subjek penelitian terdiri atas siswa SMKS Teknologi yang dibagi ke dalam kelompok eksperimen dan kelompok Kontrol. Kelompok eksperimen diberikan pembelajaran Informatika berbasis AI, sedangkan kelompok kontrol mengikuti pembelajaran Informatika konvensional. Teknik pengumpulan data dilakukan melalui tes literasi digital dan angket yang telah diuji validitas dan reliabilitasnya. Data yang diperoleh dianalisis menggunakan uji statistik deskriptif dan inferensial, meliputi uji normalitas, uji homogenitas, serta uji t-test. Hasil penelitian menunjukkan bahwa terdapat pengaruh yang signifikan pembelajaran Informatika berbasis Artificial Intelligence terhadap peningkatan literasi digital siswa SMKS Teknologi. Temuan ini menunjukkan bahwa integrasi AI dalam pembelajaran Informatika mampu meningkatkan pemahaman, keterampilan, serta sikap siswa dala…
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PENGARUH PENGGUNAAN HANDPHONE TERHADAP PRESTASI BELAJAR SISWA SMA PLUS AL-ASIYAH CIBINONG PADA KELAS X
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This research is a field research, namely the researcher conducted field research to the location to obtain and collect data. This research is descriptive qualitative, where the data collected is in the form of written or spoken words from people and observable behavior at SMA Plus Al-Asiyah Cibinong. Location and object of research SMA Plus Al-Asiyah, Jl Raya Jakarta-Bogor no.747 Rt.002 / Rw 006 Pabuaran, Cibinong District, Bogor Regency, West Java 16916. With the target object of 28 students of Class X / 1, 26 females and 2 males. The instruments used in this study were Observation and Interviews. The data collection methods used were Observation and Interviews. The analysis technique used in solving the main problem is a qualitative descriptive analysis technique. The results of the study showed that the use of mobile phones in schools greatly disrupts the teaching and learning process and has a negative impact on student achievement, although there are a small number of them who still get high achievements because they do not misuse mobile phones and only use them to access information related to lessons. The results of the study provide suggestions as a consideration, namely for schools, to be able to implement rules regarding the prohibition of the use of mobile phones at s…
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PEMBELAJARAN KITAB SULLAM MUNAJAH PADA PELAKSANAAN SHALAT SANTRI DI PESANTREN SALAFIYAH RAUDHATUL ATHFAL CIMAHPAR BOGOR
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Learning the Sullam Munajah Book is one of the implementations of the study program of Islamic religious sciences based on classical books in Arabic. This study program aims to educate and instill religious values in students. Learning the Sullam Munajah book is an example of a study program at the Sullam Munajah Book Boarding School for the implementation of student prayers at the Salafiyah Raudhatul Atfal Cimahpar Bogor Boarding School. This study uses a qualitative approach, and the type of research is descriptive. Data collection techniques use observation, interviews and documentaries. Data analysis uses qualitative descriptive analysis which includes: data reduction, data presentation and drawing conclusions. Data validity uses source triangulation, technique triangulation. Based on the results of the research conducted, it can be concluded that Planning in the process of Learning the Book of Sullam Munajah towards the implementation of students' prayers at the Salafiyah Raudhatul Atfal Cimahpar Bogor Islamic Boarding School is carried out by taking the path of Senior Students' deliberation, by determining learning objectives, learning materials, learning media, learning methods and learning evaluations for the Application of teaching styles about Ubudiyah, especially P…
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ANALISIS FILM KARTUN UPIN IPIN DALAM MENANAMKAN NILAI-NILAI PENDIDIKAN KARAKTER SISWA KELAS 2 DI SD ISLAM PLUS AR-RASHEED INDONESIA
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Education is part of human life. Since in the womb and at birth, they have received education from the people around them, especially their parents. It is undeniable that every day we will interact with other humans and with the environment. The existence of this interaction fosters various values and cultures in life that form an educational process. This research includes literature review research or literature study, which contains theories related to research problems. The type of research used in this study is library research, which is research conducted by collecting data or scientific papers aimed at research objects or data collection that is library in nature. Educational media is an important part used in the world of education. The development of educational media is in line with the development of technology that makes it easier for people to receive information quickly and is not limited by space and time. One type of educational media is the Upin Ipin cartoon film. In the Upin Ipin cartoon film, there are character education values contained in it and it is hoped that they can be instilled in students in grade 2 of SD Islam Plus Ar-Rasheed Indonesia. One of the Upin and Ipin animated films contains many character education values that are embedded in every p…
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PENGEMBANGAN SISTEM PERPUSTAKAAN SEKOLAH VOKASI UNIVERSITAS PAKUAN BERBASIS WEB
32 viewsAbstract
The library is a work unit in the form of a place to collect, store, manage, and organize a collection of library materials systematically for use by users as a source of information as well as a fun learning tool. SMK has a library that stores books, final assignments and student journals. There are deficiencies in the Vocational School library, namely the process of handing over or borrowing the library cannot be done at any time. therefore in this development there is an e-book borrowing feature which can only be viewed in PDF form at the time specified by the library admin. In addition, a free library feature for students to submit completed journals/reports to the Pakuan University Vocational School Library as a Graduation Requirement. The Software Development Life Cycle (SDLC) method will be used in this research. This method consists of planning, analysis, design, implementation, testing & integration and maintenance.
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